Make Your Website User Friendly For Maximum Profits

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Make Your Website User Friendly For Maximum Profits

Saturday 2nd August 2008

by David Cross

Our 180-pound English mastiff and our sons can make short work of most furniture. For instance, a poorly made sofa will buckle and crack very quickly with the dog's weight on it.

And dining room chairs that don't have strong joints will split if my sons lean them back on two legs.

That's why I've learned to keep an eye out for weaknesses when I'm shopping for new furniture. And it turns out that most furniture stores do most of the work for me in revealing the weaknesses inherent in what they sell.

A lot of in-store display models not only look dishevelled but also have parts that are loose, unstuck, or ‘wonky’. And this isn't at just one store. I've found broken, wobbly, uneven model furniture at nearly every store I’ve been to!

This is great for me. If something has failed or broken on the display piece, I can be pretty certain the version I buy will have the same problems after a while in my home. So if I see an obvious fault in the model, I do not buy.

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It's no surprise that my marketer's sensibility abhors this brazen show of weakness. The store is, after all, trying to get me to buy a piece of furniture. And the worst way to accomplish that goal is to display something that's broken, shoddy, or wonky. Listen - I'm all for ‘showing your warts’ and being transparent about how you are working to improve your business. But showing your customers faulty products is not the way to do it.

If you run an Internet business, you may feel pretty safe. ‘No faulty products to display here,’ you may think.

But even online businesses run this risk.

You see, my eye for flaws extends beyond floor models in stores. I can usually spot the weaknesses in software within moments. In fact, one of my primary jobs is to test new and updated software - Web-based, server-installed, and desktop- or PC-based - to make sure it works properly. And I am amazed at the amount of software - and especially the ‘demos’ or ‘working examples’ located on a company's own servers - that are down or broken or fail within seconds of using them.

Studies by experts such as Dr. Jakob Nielsen have shown that when software or websites ‘break’, many users blame themselves. ‘It must be something I did,’ customers think.

And then they give up on the task in hand, which, if it is spending money on your site, isn't good for you.

Programmers and software developers have a habit of saying it is the user's fault. For instance, a programmer for one of my clients insisted that the security warnings on a ‘secure’ shopping cart that customers had been complaining about for months were their fault. All they needed to do, he said, was ‘right mouse click, select properties, and view the secure certificate to show it was really encrypted.’

Erm, hello?! Customers want to spend money, not worry about things like this.

So if you or your programmers are claiming that some problem is the customer's fault, remind yourself: It's not. If your users are giving up and leaving because your site or software isn't working... it's your fault.

That's why you have to test everything on your site - and not only with your Web developers and programmers. Test with ‘normal people’ to see what happens.

First, ask yourself what could be done to make it easier for your visitors to use your website, forum, shopping cart, etc.

Have you made any assumptions about the way things ‘work’?

Are the servers that host your website available and usable by customers 100 percent of the time?

Second, go through your website with an eye to making it more usable. Here are some techniques you can try...

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How to make your website more user friendly

** Don't develop behind closed doors.

If you put marketers and programmers together without considering what is good for your customers, you are going to open the door for problems down the line. If your customers are primarily older or rural, for example, you have to consider that they are probably on a slower Internet connection.

So, don't include lots of whiz-bang features like heavy graphics or video on your website. At best, your users will avoid them. At worst, they'll be irritated and leave your site for good.

** Have your customers pre-test your website.

As soon as you release a new website or add software to it, your customers are testing it... live. Instead, ask a group of customers to test your website while it is in development.

Ask some to place an order for a specific product, and ask some to order and then select an ‘upsell’ or additional item.

Have others test your contact form.

Ask for - and reward them for - specific, honest feedback.

Then incorporate their suggestions.

** Ask customer service for input.

For honest feedback on what your customers really think of your website, ask your customer service folks. They'll probably have a list of suggestions, complaints, and frustrations that your customers have shared with them.

** Monitor uptime and responsiveness.

You need to know when your website is ‘down’ or unresponsive... and you need to know quickly. Use a service such as http://www.websitepulse.com to monitor it and give you updates.

This can show you not only how the website appears ‘live’, but also whether people can place orders at any given time.

If you don't know with certainty through objective, third- party measures that your website is available and useable, you cannot be sure that the person about to place that £500 order will be able to do it. The http://www.websitepulse.com system is quite comprehensive, and even allows you to simulate shopping cart transactions that mimic what your customers may be experiencing at any point.

** Follow Jeff Bezos's lead.

I recall an interview from around 1999 with Jeff Bezos, founder of Amazon.com. He said he checks Amazon on weekends and looks for 10 things they're doing right and 10 things they need to change. Looking at your own website with fresh eyes and trying to make incremental improvements will reap rewards over time.

 

This article was originally published in Early To Rise. 

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